Blizzard’s 7.1 Solo Adventure Preview
Beyond its new group content (like the new Karazhan Mythic dungeon and the Trial of Valor raid), World of Warcraft Patch 7.1 holds many new adventures to be discovered and undertaken on your own. Here’s a look at an assortment of activities you can enjoy in addition to your return to Karazhan.
Look to Suramar
Your heroic efforts in Suramar will continue in Patch 7.1 with a new series of quests that unlock over a period of nine weeks, ultimately leading you to the very entrance of the Nighthold. You’ll delve into the story of the Nightfallen insurrection against the Nightborne and their Legion allies.
If you follow the quest line to completion, you’ll be much closer to obtaining the wondrous new Arcanist’s Manasaber mount.
Look for the quest “Lockdown” to get started.
The ruler of Helheim is Helya, a deposed val’kyr queen who is determined to thwart the Valarjar in any way she can. Search Dalaran for the new quest, “A Call to Action”, to begin a quest line to discover the depth of Helya’s influence well beyond Tideskorn Harbor.
Your primary goal will be to unlock new Helarjar World Quests. These will then appear for you all across the Broken Isles, so you can help put a stop to Helya’s infernal impact.
A New Invasion
The coastline of the Broken Isles is under assault from an invasive, predatory species, and they’re breeding out of control! These new Falcosaurs drop Falcosaur Eggs and Pristine Falcosaur Feathers, reagents for new First Aid and Cooking recipes.
Save an Orphaned Falcosaur pet to begin a journey toward understanding these hungry creatures. You might just earn a unique new mount along the way.
Pet Battlers rejoice! The time has finally come to delve into Ulduar, Trial of the Crusader, and Icecrown Citadel in search of new rare pets and the chance to do battle with a new Celestial foe!
Pictured here: Stardust (special encounter), Boneshard (Lord Marrowgar), G0-R41-0N Ultratonk (Mimiron), and Creeping Tentacle (Yogg-Saron).
Stardust the celestial bunny won’t come easily. To get your hands on this rapturous rabbit, you’ll have to first obtain all 16 new pets from bosses across three raid dungeons. Only that impressive act will earn you an Celestial Invitation (in the mail) to take on Algalon and his legendary pets: Comet, Constellatius, and Cosmos. You must then defeat him with a team of your own in glorious battle!
Something, Something, Something, Guard Dog
When he died, the second that Dr. Weavil’s heart stopped, his ultimate plan was put into motion. After adventurers looted his body, a viscous, yellow fluid slowly filled his veins, and jumper cables were implanted to shock him back to . . . life. Was this undeath? Alchemical engineering? No one is quite sure, but it left him sallow-skinned and over four times as evil as before.
What’s worse, he started an internship program.
Return to Alcaz Isle to get to get to the bottom of Dr. Weavil’s insidious plans, and perhaps you’ll take home a nice souvenir. These include:
Machine Fluid—a consumable that makes a pet or battle pet look oil-coated for 60 minutes.
Drudge Fluid—a consumable that makes a pet or battle pet look sallow for 60 minutes. Ew.
Big Red Raygun—a new toy that makes your pet or battle pet look big and red for 15 seconds.
Electrified Key—allows Hunters to activate one of three Arachnodrone mechanical spiders.
The spiders are tameable. You just have to get to them.
Getting there won’t be easy. Dr. Weavil kind of went nuts and covered Alcaz Isle with anti-aircraft artillery (so you can’t fly), proximity mines (so you can’t run in a straight line), and defensive turrets (so you can’t think straight). Make it past those and you’ll still have to overcome his interns: Drudge Gnomes who mindlessly work for the little big guy.
And then there’s Dr. Weavil himself—just waiting for you in his compound, which probably has a guard dog.
It has a guard dog.
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